Here are some early visual development researches when I joined the project. They had already started a year before my arrival and they needed to fill the Art Director's position because
Serge moved to
Child of Light. At the time it was supposed to be a family game and a sequel to the
Your Shape franchise with a new type of gameplay based on the motto "
gamify fitness". The game was a surprisingly fun and efficient workout but on the art side it was a mess for many reasons: 3 people-only art team with the unfair pressure to create exciting graphics for a "next-gen" game, an unrealistic scope for such a small team, a fuzzy target, a broken engine, too many chiefs with too many different visions which means... too many compromises and in the end a totally flavorless product!
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SNOWBALL challenge, unfortunately cancelled... |
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paintover of the early WORKOUT environments... |
My mission was to bring something unique and appealing while respecting the work already in place, all in all on a VERY tight schedule. Well it was clearly a difficult task and it failed! I always wanted to make something stylized, bright and colorful but it meant taking a lot of risks and starting from scratch, during the following months of production the results started to feel quite visually unimaginative for the same reasons stated before, a semi-realistic mash up of interesting settings and ideas but poorly executed, in short too many compromises again. #shapeup
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early version of PIANO STEP... |
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ARCADE low-poly art direction, when everything shifted! |
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ABS ZAPPER space arcade challenge! |